c23 · E3

Open: Learning by Acting

c23.E3.1E3 · open

Section 23.3 says a state is the part of the history that changes the future, and that two histories sharing a state must offer the same prospects. Section 23.6 says a policy can be improved from sampled returns without a model of the world. In a real task the agent often has neither a hand-designed state nor a model: it sees pixels, or a few noisy sensors, and must decide what to remember. The field has no agreed answer to how an agent should learn a state summary that is small enough to learn from, rich enough to support good decisions, and stable enough that the value estimates built on it mean something.

Design a comparison between a hand-designed state and a learned state representation on a task where the observation hides a fact that changes the future. State a measurable prediction, say what result would change your mind, and name one thing your measurement cannot establish.

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Other tiers

E1 Practise · E2 Derive

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